Howdy friends!
I've noticed that if I use either the alpha channel of a diffuseTexture or an opacityTexture, there are really bad artifacts around the edge of the alpha channel on iOS. Consider this playground:
http://playground.babylonjs.com/#35QZ3E#1
On Desktop all seems ok:
But on iOS i'm getting:
@Deltakosh is there some magic ingredient i'm missing to refine the edges of the alpha channel?
Thanks!
JPS