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Found 2 results

  1. Howdy friends! I've noticed that if I use either the alpha channel of a diffuseTexture or an opacityTexture, there are really bad artifacts around the edge of the alpha channel on iOS. Consider this playground: On Desktop all seems ok: But on iOS i'm getting: @Deltakosh is there some magic ingredient i'm missing to refine the edges of the alpha channel? Thanks! JPS
  2. Hello, I am looking to convert a diffuse type image to normal map directly in babylon.js. I found this option in the editor as in the attached image and I wanted to know if anyone know if this option is already integrated into the framework so as not to have to redo what already exists;). Thank you.