Jump to content

Search the Community

Showing results for tags 'django'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi, I'm working on a web game project made with pixi.js and django. Basically Django process/sends data from backend for Pixi.JS to process and render the game on HTML Canvas. I have seen some references for testing pixiJS, however they're all working with react (mentioned in this post) and none mentions how to test with django. Additionally, I have also considered using chrome plugin to monitor pixijs, another plugin called gstatjs to monitor graphic statistics, and screenshot testing. Ultimately I would love to be able to automate testing of pixi objects on the canvas (i.e. test if the health bar decreases when shooting the wrong objects, etc). I'm rather new with this and would love to hear some advice/suggestions from anybody, thank you!
  2. I've done this game in about 3 weeks, spending most of my free time after proper work - my colleague Simon has provided backend Django REST API. We are informally APPYCALL GAMES Lads & Chaps, "FLAY THE GAME" https://itunes.apple.com/gb/app/flay-the-game/id834055888?mt=8 Our early stage but ready to play game is out now on iTunes store - THIS IS 100% FREE, 0% ADS, no tricky hidden strings to product placements and similar. It's actually a concept for bigger game at first sight sort of flappy-bird experience but honestly I think it is less addictive, more brain refreshing and with a greater potential to extend and implement more really engaging features. It's been done in HTML5/Canvas - big cheers to goodboydigital for fantastic canvas performance of PIXIJS. Cheers http://flay.mobi/appstores/itunes/marketing_information.html Sylwester S
×
×
  • Create New...