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Found 2 results

  1. Eurico

    emojigame Hi, This is my first project, will be my undergraduate paper, and my first post here. It's on early stage, but I think I found a new way to produce text-mode games using Unicode and PHASER. soon on Github (must learn how...). I have a proposal for collaborative production. Who likes the idea? Any comment, critical, tip, 2cents,... please! sorry for poor english, I'm from Brazil. Thank's Phaser team. undergraduate programming student
  2. Hello All, I'm using text and emoji and I'm rendering them on Phaser, but when I to .toDataUrl() the resulting image shows them quite blurry especially the emoji. Is there a way to fix this issue? I'm also using Phaser.Canvas.setImageRenderingCrisp(game.canvas); //for Canvas, modern approach Phaser.Canvas.setSmoothingEnabled(game.context, false); //also for Canvas, legacy approach // Pixel art. game.stage.smoothed = false; // No sub-pixels to remove camera jitter. game.renderer.renderSession.roundPixels = true;But the result is the same, I'm running this on iPhone5s Thanks!