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  1. I need to make custom operations before or after the render and it works nicely on Chrome and Firefox (tested in windows), also works nice on Android but you cannot move the camera in iPhone here are the mandatory examples Non-working https://www.babylonjs-playground.com/#7FJNSA Working (just commented out the registerBeroreRender) https://www.babylonjs-playground.com/#7FJNSA#1 Any tip on this? Thank you in advance. Btw: most of my code is based on an example that a user posted in the forum but I cannot longer find the post to make a proper attribution so
  2. Hello I have a problem, when I separate the html script and put it aside in a JS and upload it to facebook to do it as an instant game and visualize it on an iphone, touching the screen darkens creating a shadow effect that obscures the scene , it only happens on iphone on a phone with android works fine. I use babylon js to create the game, it also happens with the example that exists, it only happens when the index.html is linked to the JS. Any solution? index.html lobby.js
  3. Hello, I just started learning Babylon JS and I really loved it. Here I need your help to solve one of my sample development http://dev.alri.in/3d/ which is working well on Desktop & Android, but not working properly on iPhone (6S,7). It is loading but not able to rotate or zoom it. I have replicated the example of import meshes from https://playground.babylonjs.com/ Please let me know what am I missing? Thanks in advance. index.html
  4. Hi guys! I'm developing a game with Phaser 2.6.2 and it properly works on PC desktop (every browser) and on Mac (every browser). On a 2009 Mac laptop with Safari it struggle. On iPhone SE with Safari it give an (for me) inexplicable blank page. I've connected the iPhone to the Mac and launched the web inspector... but it give me nothing, nor the message "Phaser v2.6.2 | Pixi.js v2.2.9 | WebGL | WebAudio | http://phaser.io". I've tought that maybe a let game: Phaser.Game = new Phaser.Game(1280, 720, Phaser.AUTO, 'content', { preload: this.preload, create: this.creat
  5. Hi Guys, I have developed a game using Phaser js. In which I have added a intro video.In iPhone while playing the video it opens it on the default video player(with fullscreen).Is it possible to block default player to open? Anyone help me. Thanks, Sakthi
  6. Hello, We are developing an HTML game using the Phaser framework with Javascript. We have run into some issues regarding the mobile usability for Safari on iPhones. At certain times the player's address bar appears, when this happens the game is moved down. Since the game is moved down, we lose access to part of the game. That leads me to our two questions: 1) How can we detect a swipe motion and then use that motion to hide the address bar? 2) How can we detect that the player address bar is open in the the first place?
  7. Hi, I am making my first mobile HTML5 game using Phaser. Its a very simple tap game where you have to keep your character balanced. I have noticed something that is kind of strange to me. I have tested the game on: -iphone 5c, IOS 10.2.1, safari browser. -iphone 5s, IOS 10.2.1, safari browser. -Samsung Galaxy S4, android 4.4.2. I have tested the game using CANVAS mode and WEBGL mode for comparison. I observed the following: CANVAS mode: Iphone 5c < Iphone5s ---> 30fps vs 60fps avg. -----> expected this.... S4: 60fps. WEBGL mode: Iphone 5c >
  8. Hi everyone, I am working on a scene that requires import meshes from .babylon file, most of the time I debug the scene on android mobile browser, and I got this error while trying to load the scene in iphone 5 & 6 (ios 10.2.1 up to date)safari browser: Error status: 0 - Unable to load myfile.babylon this is the link of the webpage http://52.74.240.184/infographics/game_RisingSeaLevel/. I have no problem loading the scene on desktop, android mobile browser(chrome, firefox, opera), however, when I try to load the scene on iphone 6, most of the times I encounter the above erro
  9. Most people here know that I have an 82 DSLR cammera scanning rig. I use this specifically for scanning in people at the shortest time possible (which is currently 1/300th of a second). However, such a complex rig is not required for scanning objects. You don't even need a DSLR camera or a handheld scanner. In this demo I used a simple iPhone 6+ and walked around a statue. We took 89 photos from different angles. My web designer had to stand on my shoulders for the top row of photos. The bust needed to have smooth shading but the base has sharp edges which I needed to preserve s
  10. HTML5 options seem pretty dismal on iOS, or am I missing something? I'm trying to figure out the best way to "wrap" my HTML5 game. It's three.js but that's not really relevant, other than the fact I want it to run fast. Here are the options I've explored/tinkered with: UIWebView Pros: Easy to use, no headaches Cons: Slow and might be deprecated soon WKWebView Pros: Fast (great WebGL speed, etc.) Cons: Can't support loading local resources; security restrictions on local .html and .js files Workarounds:
  11. My Phaser (v2.6.2) game runs great at 60fps on my iPhone 6S. But then I tested it on a regular 6 and was shocked to see 20fps. I took everything out until nothing was left but an empty scene and it is still just 30fps on iPhone 6 and 10fps on iPad Mini 1. The code below outputs: In Safari on iPad Mini 1 iOS 8.2 -> webgl: true fps: 20 In Safari on iPhone 6 iOS 9.3 -> webgl: true fps: 30 (I even checked this on two different iPhone 6 because I couldn't believe my eyes) In Safari on iPhone 6S iOS 10 -> webgl: true fps: 60 The performance cannot possibly be this
  12. Hi All, Thanks for reading my post. I am creating an isometric platform game with map bigger than the phone's screen. So I use Camera.follow with my player sprite (a taxi) to move around the map. The code is perfectly working in Android tablet but in iPhone (latest IOS) the map is not moving down (bigger side) but its moving to the right side. Please see the demo (Both android and iPhone) in this youtube link.https://youtu.be/yZ14Vuodeu0 Please see my code below I set the Bounds bigger than the current game size me.game.world.setBounds(0, 0, 2000, 1200); // me.game.physics.
  13. Somehow phaser is not loading on IOS, yet loads fine on all else. Don't know what could be causing this, and it happens on multiple projects... What are the differences between IOS and the rest of the devices?
  14. Hello All, I'm using text and emoji and I'm rendering them on Phaser, but when I to .toDataUrl() the resulting image shows them quite blurry especially the emoji. Is there a way to fix this issue? I'm also using Phaser.Canvas.setImageRenderingCrisp(game.canvas); //for Canvas, modern approach Phaser.Canvas.setSmoothingEnabled(game.context, false); //also for Canvas, legacy approach // Pixel art. game.stage.smoothed = false; // No sub-pixels to remove camera jitter. game.renderer.renderSession.roundPixels = true;But the result is the same, I'm running t
  15. hi all i 've created a small demo with panda.js,but not display anything on iOS iPhone (it works fine on Lumia 925); no missing assets. Here my config.js pandaConfig = { name: 'sotb', version: '1.0.0', disableCache: true, system: { width: 640, height: 400, webGL: true, hires:1, retina:false, scaleToFit: true, resizeToFill: true, scaleMode:"bicubic" }, debug: { enabled: true }, audio: { stopOnSceneChange: false }}; Panda.js 1.13.1Pixi.js 2.2.5Canvas renderer any suggestion? thanks!!
  16. I uploaded my game to a server, and the browser on my laptop see the game, income from the iphone and I see nothing. As I set to work on my iphone? Thanks.
  17. I've been ripping my hair out dealing with the Safari browser address bar on iPhones. By default if you turn the phone to landscape you have an address bar that sometimes drops down and covers the content. With normal HTML you can drag page elements upwards which will push the address bar away and take you back to fullscreen mode. When you have a 3D canvas you can't do that. Its not an element you can drag around with your finger. I've researched and there's no way to determine if the address bar is showing or not. There's also no way to hide/show it via code (not since iOS 7). What I'v
  18. Hi all! I know this is a pretty obscure issue but I was hoping someone with experience with the Facebook iOS app and HTML5 games could help. Currently I have a game that makes a synchronous ajax request to consume my company's API and retrieve data to use in the game. This is done in the Loading state. The goal was also to have the players be playing it in the Facebook webview since our ads would be focused there. Now on most platforms the game plays fine. It receives the data and goes through the rest of the game execution fine. However on some iOS platforms, mainly iPhone 5S and 6, the
  19. Transblockies Addictive physics puzzle coded in Haxe+Openfl. * Optimized for Desktop and Mobile * Mind twisting 40 levels (+20 mobile) with 3 stars each * Polished visuals * Free to play without in app purchases You can try it here: HTML5, Flash, Android, IOS
  20. Hello, I have a IFrame and within the iframe I redirect to the game.html. When I click in the game.html everything freezes. Everything works fine when using a computer (any browser), windows phone or android, but with an iphone or ipad it won't work. Below are the example files to replay the problem... index.html: <html><body> <iframe src="click.html" height="900" width="800"/></body></html>click.html <!DOCTYPE html><html> <body> <a href="Game.html">CLICK HERE</a> </body></html>Game.html <!DOCTY
  21. I am interested in connecting with companies and freelancers that are masters at cutting edge game designs that will be played in device agnostic, live consumer facing settings and that can deal with fast turn arounds, challenging timelines, unexpected client change requests and high levels of global exposure at large consumer events. Creativity and uniqueness are highly valued in this arena just as much as the ability to code what the client wants even when you don't agree with it. Rock solid, bullet proof code solutions are a must for all deliverables. This is "big-boy" stuff so please onl
  22. OK can somebody please explain it to me like I'm 5? Or point to a tutorial? I'm interested in packing my game (one JS, one HTML, and a bunch of assets) into an iOS app. This would need to be properly signed, etc blah blah so it can be in the App Store. I've been doing Unity3D iOS games for years now and it's never been this hard.
  23. Hello I've just been working on my first HTML5 game, using the Phaser framework and I've run into a very unfortunate problem regarding landscape mode. - My game has to run in landscape. - If it is in portrait mode, an image shows up, telling the user to turn their phone to landscape mode. OK so far so good. Works perfectly on desktop, all browsers, my iPhone 5 and my iPad. But then: - My client has an iPhone 5S. - If he accidently hits the top of the browser, two huge bars come into view, the menus from the Mobile Browser, and screws everything up, because he then gets the "please turn
  24. First Game for #ios released! Support! Available for #iPhone and #iPad https://itunes.apple...?l=de&ls=1&mt=8 #indiegame #gamedev #dev #indiegamedev #invaders #breakout Classic Games brought together, enjoy awesome gameplay and adorable graphics. See supported devices below* features: - 72 different levels - arcade mode - level mode - iPad & iPhone compatible - retina graphics - 2 favorite gameplays brought together - unique powerups - no advertising No Advertising, just gaming. Nothing else. Invaders Breakout is a classic indiegame based on two popular retro gam
  25. Hey Everyone, I just completed and released a simple, physics based game that user Phaser. As the circle, your job is to avoid the triangles and gain points by hitting the rectangles. The game gets progressively harder after certain point thresholds are reached. The level change is indicated by the player (circle) changing colors. The game is intended to be challenging, however there is strategy in controlling the player which will allows for much higher scores. Leaderboard and achievements have been included on each platform using Google Play Games and iOS Game Center. https://play.google
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