Jump to content

Search the Community

Showing results for tags 'exporter 3dsmax'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. I am using the exporter for 3ds Max 2018. The exported .Babylon format renders correctly (pic on the top). The gltf output though looks like mono color (pic on the bottom). I would expect the rendering to be the same as .babylon. I am using all the default options of the exporter. Let me know if there are certain configs I need to override. Here is the sample max project you can use to repro this issue. https://raw.githubusercontent.com/hololite/models/master/3dsmax/projects/old_house_max.zip
  2. Hi, when I try to export an object, that was cloned from another object with the max 'mirror tool', the cloned object is not exported correctly. It seems that max is flipping the axis in the objects TM which will cause strange effects during export. I attach a simple max scene with a box (left) and a cloned box (right) (using the mirror command). As you can see the rendering is ok, but the babylon export fails. What can i do to resolve this issue? Regards Andre mirror_error.zip
  • Create New...