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Showing results for tags 'exporter 3dsmax'.
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I am using the exporter for 3ds Max 2018. The exported .Babylon format renders correctly (pic on the top). The gltf output though looks like mono color (pic on the bottom). I would expect the rendering to be the same as .babylon. I am using all the default options of the exporter. Let me know if there are certain configs I need to override. Here is the sample max project you can use to repro this issue. https://raw.githubusercontent.com/hololite/models/master/3dsmax/projects/old_house_max.zip
3dsmax export of mirrored objects fails
taiotoshi posted a topic in Questions & AnswersHi, when I try to export an object, that was cloned from another object with the max 'mirror tool', the cloned object is not exported correctly. It seems that max is flipping the axis in the objects TM which will cause strange effects during export. I attach a simple max scene with a box (left) and a cloned box (right) (using the mirror command). As you can see the rendering is ok, but the babylon export fails. What can i do to resolve this issue? Regards Andre mirror_error.zip