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Showing results for tags 'feature request'.
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Instead of having 30 days , it is better to have unlimited days and limited projects
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Hello there! I am not sure if there is already a function to center a text (f.e. BitmapText)? If not, this might be helpful. The function could be quite simple I guess (not tested): getCenterX: function () { return sys.canvas.width / 2 - this._bounds.global.width / 2 } EDIT (28.04.2018): Just saw that there is a getCenter() function in the GetBounds component. Maybe BitmapText could extend GetBounds too?
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One of the killer new features in WebGL2 is the "sampler2DArray" uniform type. Apparently, we can use it to: This would be a game changer for a project I'm working on, as it uses a shader which needs many textures as uniforms and we're hitting the limit regularly. Any thoughts on implementing this feature?