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Found 1 result

  1. In my testing of FileLoader logging, I wanted to make sure the messages worked for ImportMesh too. They did, but scene.executeWhenReady() is never run. My test had 2 appends & an executeWhenReady block which worked as desired: BABYLON.SceneLoader.loggingLevel = BABYLON.SceneLoader.DETAILED_LOGGING; BABYLON.SceneLoader.Append(url, "armature-no-anim.babylon", scene); BABYLON.SceneLoader.Append(url, "skeleton_library.babylon", scene); scene.executeWhenReady(function () { console.log("i am ready"); } I substituted an ImportMesh(null, for the first Append(. The logging worked, but never got to the "i am ready" message. I see the 2 scene._removePendingData calls in ImportMesh. Maybe a finally block with just one call would be better.
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