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Showing results for tags 'hasvertexalpha'.
Hy everyone! I'm making a game and need a little help with the transparency stuff. So, in the game I have one material that has a texture (a png image that contains transparent parts). The mashes are made out of planes, merged together and the planes shows parts of the texture (think about it like Minecraft). I can set the colors of each plane in the mesh with the colorKind vertexdata.. except the alpha part. So I tried to find some topics about it and saw somewhere a tip to set the hasVertexAlpha on the mesh to true and add the texture to the opacityTexture. That worked, now I can set the
In trying to create a PG to solve another topic I came across the strange phenomenon (well it might not be strange just not what I expected) Having used MeshBuilder to create some small boxes and big box to fit them in I decided to make the box lidless by making the top transparent. Did this by setting a faceColor for the top face as faceColors = new BABYLON.Color4(0,0,0,0); and realised that I then needed to set hasVertexAlpha to be true for the bigbox. http://www.babylonjs-playground.com/#1KH9RY#6 but the the rear and side faces disappear depending on camera angle.