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Greetings, I was looking the forum for an answer, but wasn't able to find even the issue. Maybe it's just my wrong usage of Phaser mechanics. Anyway, I'll be gratefull for any information. The matter: I got two separate files ("game.js" and "player.js"). While game.js used as a "state", player.js is just an attached library with some functions. There is hotkey binding in player.js, which is called in game.js within "update" property. You know, to make an object move around. But when the hotkey is pressed, there are from 60 to 150 identical assignments happens. It is about