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Good afternoon Network, I'm new here! I'm looking to build my network of hands on, passionate HTML5 Game Developers! I would like to discuss an opportunity with a client of mine, a disruptive gaming company based in the US, on a mission to provide social gaming for platforms such as Facebook, and many more. The position is **FULLY REMOTE** from anywhere in the world. Backed by a global team of passionate engineers and game professionals, working on groundbreaking technology to engage the entertain millions of people on the world’s largest platforms. In this position you would join
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Hi all! I'm newbie to game development. I just complete my first game, a simple game using HTML5 canvas, socket.io and express. I have NodeJS npm installed and i run my game locally in my PC as npm game.js. The question is that now i want this game to upload to a server where different users from different devices play the game. Is it works like we upload normal sites to domains or different. Please help! Thanks.
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Webcam performer seeking for developer to create an app. Hi! I need a software (game) which could be compatible with the website that I'm using to broadcast. The idea is - objects falling down in the broadcast window are operated by visitors from my chat, for example, when they press key 1. I found varieties of web cam games in google, but they all have to be operated by player who has the camera. What I'm looking for is a software which could allow people from the chat to be involved in the game too. DM if interested.
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http://flashhawk.github.io/spp.js/examples/fruitNinja/
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Hey guys, just a quick note that O'Reilly released the 2nd edition of our HTML5 Canvas book today and is giving 50% off of the digital editions if you use the offer code DEAL. I know that most of you don't need this, but it does include A LOT of new game content. Tile-based scrolling, A*, Box2D, Pixel Perfect Collisions, etc. Every chapter has been re-written from the original edition to add in new content and remove older content. For example, we used to have a chapter on Phone Gap, but we removed it to focus on mobile canvas games using the full screen scaling that we learned from YOU GU