Search the Community
Showing results for tags 'importmeshasync'.
Hey, I'm currently successfully loading glb files through the `BABYLON.SceneLoader.ImportMeshAsync('', rootURL, filename, scene)` method. I was wondering if (for loading times) it was possible to import meshes from a zip file containing the glb one. I could unzip and get the GLB file but, all I have is it's content but not its path. Is there a way to provide ImportMesh or ImportMeshAsync the content to load instead of its path ? Thanks in advance !