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  1. Is it possible to create view where game content is independent of screen resolution in pixi.js? I mean that game content is scaled, so game appears the same on lower and higher resolution (yeah, there is an aspect ration that needs to be solved too). I have found this tutorial: But I think it's just silly to apply scaling on all objects before render and after render to reset it. I checked the demos and Run Pixie Run appears to have change size of the game content to fit the screen (maybe I didn't dig in the code deep enough, but it doesn't appear to be... self describing).