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Hi there, I'm working on a little project where I do a lot of parenting and swapping parents/children around, etc.. Is there an easy way to preserve a child's world position when changing its parent? I'm really new to Babylon so I don't always know what's available to me. If this doesn't exist how would I go about it? Inverse the parent's world matrix and apply to it its child? If someone has an example handy I'd appreciate Thanks!
I have a game with a MainMenu state and a Play state. I want to keep my animated background without reloading it (the animation should loop without interruptions) when I change from MainMenu state to Play state. How can I do this?