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Found 2 results

  1. Hi everyone I'm implementing a 3d map with just some squares and I wanna know what's the best way to make a pathfinding algorithm between these squares... My first thought was loading a mesh with just the path, but i'm not sure what will i need to implement and what babylon already has. Can someone give me some tips? I already implemented the A*, but just with divs... Thanks in advance!
  2. Hello, First I want to say that I really love Babylon.js. It has made learning WebGL and 3D graphics much much easier. I have two questions regarding imported meshes. I have managed to import and load a mesh I created in Blender, however, the mesh itself only seems to appear in Chrome and IE. It doesn't appear in Firefox at all. When I look at the console, I get this error: babylon.js:3 BJS - [09:46:46]: Valid manifest file not found. http://www.cosmiqcloud.com/universe/cosmiqlogo2.babylon.manifest?1423583206131 Failed to load resource: the server responded with a status of 404 Scene & textures will be loaded directly from the web server. I wanted to make sure this wasn't something in my code and I am not really sure what a manifest file is. My second question is: How do I make the imported mesh reflect on a mirrored surface? Any insight you can give would be very helpful. Thank you. My code is below and here is the link to the live demo is http://www.cosmiqcloud.com/universe/ <script> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function () { var scene = new BABYLON.Scene(engine); // Setup environment var light = new BABYLON.DirectionalLight("Dir0", new BABYLON.Vector3(10, -20, 0), scene); light.position = new BABYLON.Vector3(-160, 240, 1); light.diffuse = new BABYLON.Color3(1, 1, 1); light.specular = new BABYLON.Color3(1, 1, 1); light.intensity = 0.7; var omnilight = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 1, 60), scene); omnilight.position = new BABYLON.Vector3(0, 35, 310); omnilight.diffuse = new BABYLON.Color3(1, 1, 1); omnilight.specular = new BABYLON.Color3(1, 1, 1); omnilight.intensity = 1.9; var camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(25, 0, -170), scene); //var camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 2, Math.PI / 8, 50, BABYLON.Vector3.Zero(), scene); scene.activeCamera.attachControl(canvas, true); camera.checkCollisions = true; camera.applyGravity = true; camera.ellipsoid = new BABYLON.Vector3(2, 2, 2); //Physics scene.enablePhysics(); scene.setGravity(new BABYLON.Vector3(0, -60, 0)); scene.collisionsEnabled = true; // Meshes var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16.0, 20.0, scene); sphere2.position.x = 0; sphere2.position.y = 4; sphere2.material = new BABYLON.StandardMaterial("texture1", scene); sphere2.material.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene); sphere2.setPhysicsState({impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 1, friction: 30, restitution: 2.0}); sphere2.checkCollisions = true; sphere2.material.alpha = .5; var sphere3 = BABYLON.Mesh.CreateSphere("Sphere2", 16.0, 70.0, scene); sphere3.position.x = 187; sphere3.position.y = 35; sphere3.position.z = 150; sphere3.material = new BABYLON.StandardMaterial("texture1", scene); sphere3.material.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene); //sphere3.setPhysicsState({impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 1, friction: 30, restitution: 0.0}); sphere3.checkCollisions = true; var knot = BABYLON.Mesh.CreateTorusKnot("knot", 7, 2, 128, 64, 2, 3, scene); knot.position = new BABYLON.Vector3(-19, 10, 16); //knot.setPhysicsState({impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 1, friction: 30, restitution: 1.0}); knot.checkCollisions = true; knot.material = new BABYLON.StandardMaterial("texture3", scene); knot.material.diffuseColor = new BABYLON.Color3(1, .634, .7); knot.material.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene); //Animations var animationKnot = new BABYLON.Animation("myAnimation", "rotation.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); // An array with all animation keys var keys = []; keys.push({ frame: 0, value: 4 }); keys.push({ frame: 20, value: 8 }); keys.push({ frame: 100, value: 7 }); keys.push({ frame: 360, value: 5 }); keys.push({ frame: 460, value: 1 }); animationKnot.setKeys(keys); knot.animations.push(animationKnot); scene.beginAnimation(knot, 0, 100, true); //Imported mesh var cosmiqLogo = BABYLON.SceneLoader.ImportMesh("Cosmiq Logo", "", "cosmiqlogo2.babylon", scene, function (newMeshes) { // imported mesh attributes cosmiqLogo = newMeshes[0]; cosmiqLogo.position.y = 54; cosmiqLogo.position.z = 320; cosmiqLogo.scaling.x = 14.2; cosmiqLogo.scaling.y = 14.2; cosmiqLogo.scaling.z = 14.2; cosmiqLogo.material = videoMat; cosmiqLogo.emissiveColor = new BABYLON.Color3(1, 1, 1); cosmiqLogo.ambientColor = new BABYLON.Color3(1, 0.2, 0.7); }); //Skybox var skybox = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skybox.infiniteDistance = true; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skybox.material = skyboxMaterial; //Video material var videoMat = new BABYLON.StandardMaterial("textVid", scene); videoMat.diffuseTexture = new BABYLON.VideoTexture("video", ["textures/alien_ocean.mp4"], 256, scene, false); videoMat.backFaceCulling = false; // Ground var plane = BABYLON.Mesh.CreateBox("box", 6.0, scene); plane.position.y = -10; plane.scaling.x = 240; plane.scaling.z = 240; plane.setPhysicsState({impostor: BABYLON.PhysicsEngine.BoxImpostor, mass: 0, friction: 300, restitution: 1.5}); plane.checkCollisions = true; // Materials var simpleMaterial = new BABYLON.StandardMaterial("texture2", scene); simpleMaterial.diffuseColor = new BABYLON.Color3(1, 0, 0);//Red //Creation of a mirror material var mirrorMaterial = new BABYLON.StandardMaterial("texture4", scene); mirrorMaterial.diffuseColor = new BABYLON.Color3(0.4, 0.4, 0.4); mirrorMaterial.reflectionTexture = new BABYLON.MirrorTexture("mirror", 1024, scene, true); mirrorMaterial.reflectionTexture.mirrorPlane = new BABYLON.Plane(0, -1.0, 0, -10.0); mirrorMaterial.reflectionTexture.renderList = [sphere2, skybox, knot, sphere3, cosmiqLogo]; mirrorMaterial.reflectionTexture.level = 0.6; //Sphere meshes sphere2.subMeshes = []; var verticesCount = sphere2.getTotalVertices(); sphere2.subMeshes.push(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere2)); sphere2.subMeshes.push(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere2)); sphere2.subMeshes.push(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere2)); //Applying materials plane.material = mirrorMaterial; //Music // Load the sound and play it automatically once ready var music = new BABYLON.Sound("Music", "Beautiful.mp3", scene, function () { // Sound has been downloaded & decoded music.play(); }); return scene; } var scene = createScene(); engine.runRenderLoop(function () { scene.render(); }); // Resize window.addEventListener("resize", function () { engine.resize(); }); </script>