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  1. Hey there. I was just curious how many people were using long polling or WebSockets for their online games. I'm working on a turn-based game that feels a bit like a board game in the browser, and for the early prototype I've opted to use long polling because it was easier to setup. At some point I'd like to make the switch to WebSockets, but if enough people seem to be having success with long polling then I'll probably de-prioritize the effort. Currently my game uses a 7 second refresh interval so there's a _bit_ of lag, but most of the time it isn't too noticeable. I was hoping to hear other people's thoughts on the matter. Thanks!
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