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Found 23 results

  1. Here's a multiplayer pk/deathmatch game I've had on the back burner for awhile. There is still more that needs to be done. The project will probably continue to evolve. Thanks for checking it out. PLAYERKILLERS.EXCHANGE
  2. I am working with quart websockets, the server sends out messages 40 times per second. But on the client, it seems most the messages are received at the same time. I have a suspicion that Nagle's algorithm is the cause. Does anybody know if this is true? If it is how can I disable it?
  3. I recently started development for web. Unfortunately I came from C++ world, as I already mentioned in the topic about our game. I would like to know, what do experienced web developers use to implement network protocol? Especially I am interested in real time multiplayer games, when latency should be minimized and message size is critical. I know a bit about Google protocol buffers and Apache thrift. But at the end I reinvented the wheel. Enjoy some C++ bullshit, if you want: https://github.com/misanthrop/binary-wheel
  4. Hi! Thanks for joining me from my previous thread or if you're new here! Previous thread: MAJOR GOAL: Create a multiplayer game using websockets. GAME CONCEPT: Attempt to be the last ball surviving as other balls and environmental effects attempt to knock you off the platform. STATUS: Finessing the single-player version where it is just player vs. environmental effects. Check out the current incarnation of the single-player game here: http://aaronjanke.com/ballGame/ Github: https://github.com/ballAndBoardInc/ballGame CHALLENGE #1 Currently, I'm lookin
  5. I've been working on this game for a while, and I'm finally doing a "technical release" of it. Since it's still in alpha, you may loose your progress on the next update. It's a retro multiplayer racing game, inspired by Rock'n Roll Racing. I'm using colyseus in the back-end, and pixi.js in the front-end. Play it now: https://crashracing.com You'll be redirected automatically to a server on EU or US. Controls: Arrow keys for movement 1 - Missile 2 - Drop mine 3 - Turbo / Nitro Hope you enjoy playing, any feedback is very welcome! Cheers! Screens
  6. Hi forum, I am trying to get into developing online web multiplayer games. At first I had no idea where to start but after a lot of searching, I found I can achieve what I want using HTML, Javascript and websockets. I have programming experience in html, php, python, java, and mysql and Im just looking to learn something new! What I want to achieve is to build a game similar to the already existing game Habbo hotel (www.habbo.com). What I want to be able to do is create something where a user can go on, load the client in their web browser, and then be shown a navigation guide that show
  7. Many of you know games like agar.io, slither.io and many others. Most of them are implemented on top of WebSockets, which is based on TCP. Due to that pretty much all of them suffer from some latency issues making them less responsive and limiting over what multiplayer games can be implemented in the web today. So here is public demand for Web UDP: https://github.com/Maksims/web-udp-public Which is collaborative effort to shape requirements by developers as well as awareness about need of UDP, so to motivate W3C members and browser vendors for work on specs and implementations that w
  8. Hey everyone! I've just released version 0.5.0 of Colyseus! If you haven't heard of it, it's a multiplayer game server for Node.js that has been designed to be really easy to develop real-time multiplayer games as a solo developer. Read more details of this release here: https://medium.com/@endel/colyseus-html5-multiplayer-games-made-simple-v0-6-0-alpha-update-d5d0e5eba4a0 Repository URL: https://github.com/gamestdio/colyseus Cheers!
  9. Hello guys I have a need for a real-time phaser game with back end Ruby on rails and it's web socket Action cable or any other if u can suggest. Thanks.
  10. I'd like to announce a tool that helps you to build multiplayer games in JavaScript. Colyseus is a JavaScript server (for Node) and client (for the browser) It handles WebSocket connections, has multiple room support, handles room state synchronisation and allows clients to create, join and leave rooms. Here's an overview of how it works: Match-making cycle: - User asks to connect in a specific room, with optional "join" arguments. // (client-side)var Colyseus = new Colyseus("ws://localhost:3553");var battleRoom = colyseus.join('battle', {options: 'here'}) - Server will loop through
  11. embracethebunny.org is an experimental website being built with the vision of allowing people to create and share their own 2D adventures with the world. Basically, what i'm going for is the ability for people to create simple point-and-click adventures by just visiting the site and using the site's web interface, without having to learn any coding. Just share a link with other people to share your adventure. Built-in multiplayer support would be there as well, so people could just drop-in/drop-out with ease. Right now it's just a rough POC. You can't do much with it other than create gl
  12. Hi. It is my first post in the forum. I was looking for a specific category for server-side topic, but found nothing related. I have some experience using PHP with Laravel to create web applications (even I have created some SPAs with Ajax calls), but now I see that Node.JS is the better choice to create multiplayer games (because it provides a realtime interaction between server and connected users). Some days ago I found Firebase and was using it for a bit. I see that the realtime database is really easy to use. The only bad thing is that the validation rules in firebas
  13. LMI Technologies, recognized as one of Canada's 50 Best Workplaces, is a medium-sized technology company built on a culture of openness, respect and professional excellence. At LMI our staff work passionately toward the common goal of designing and delivering innovative 3D machine vision solutions to OEMs and System Integrators working in industrial factory automation around the world. The result of this teamwork is high-performance, easy-to-implement and cost-effective 3D sensor technologies that deliver the best results in even the most challenging 3D inline inspection applications.
  14. Hey there. I was just curious how many people were using long polling or WebSockets for their online games. I'm working on a turn-based game that feels a bit like a board game in the browser, and for the early prototype I've opted to use long polling because it was easier to setup. At some point I'd like to make the switch to WebSockets, but if enough people seem to be having success with long polling then I'll probably de-prioritize the effort. Currently my game uses a 7 second refresh interval so there's a _bit_ of lag, but most of the time it isn't too noticeable. I was hoping to hear
  15. Check out BlockTanks, a simple yet addicting MMO Tank Game made with nodeJS and Websockets. In BlockTanks, you move a tank and shoot players on the opposite team, getting as many kills as you can. No need to create an account, just type in a name and play! The game's features include: Real time player combat A maze-like map that two teams of tanks can navigate through Three types of power-ups Chat features Tank Skins Play the game at: blocktanks-kevdude749.rhcloud.com Hope you like it!
  16. I am a total amateur in games, decent in programming but not very good in javascript. BUT, I want to learn and Babylon just seems very easy and intuitive. I understand most demos and was able to make a few scenes myself. So my question: I would like to try to make a game that talks with my desktop computer using websockets. I am used to programming parallel for scientific use, so I know how to handle it on the server side (going to use julia for fun on the server side..). But where in the general structure of the babylon code would I define the function to make a websocket connecti
  17. Hello! I have the following task to do in the next following 3 weeks: create a real-time multiplayer strategy game. I have no experiance in making multiplayer games, no experience in phaser io, node js or using web sockets. But I am a fast learner and I already learned a few things about those libralies. I am thinking of using Angular and phaser for the client side. Nodejs and socket io for the server side. The thigs I need to be done: -multiple game rooms -states for the game(menu, playing, game) -user authentication -interacting on a MySQL table for users (connecting two servers)
  18. Hi, Which Javascript based game engine would be best and easiest to make online game based on (maybe) websockets ??
  19. I have a good enough sense of how to make single computer games, but network games just throw me off. I tried making a few simple multiplayer online games with html5, node.js websockets, and it's so different from making single computer games. You can learn to make games, (html5 games especially) by actually doing it. You can make a small non-online game and make it grow. For online games, I feel that it's much more complicated. It also feels more fragile. If a normal game runs on your target devices, you're okay. But with online games, so much things can go wrong. I feel that multiplayer game
  20. Hello, Let me present you my game. This is a Multiplayer First Person Shooter set in a fantasy context. It runs only in Firefox and Chrome/Chromium browsers or any browser that fully supports HTML 5, pointerlock and websockets. So don't try with Internet Explorer. The game uses raycasting technics and looks like wolfenstein 3D or Heretic. The server program is written in Node.js and the client is written in javascript. No framework but mine is used. The game is located here : http://www.laboralphy.org/blightmagic/ You play a wizard with the ability to shoot magic missiles and read v
  21. Hi all, I've been working on Star Sovereign for a few months now, and it's starting to come together- but it still needs a lot of polish and new features. I would greatly appreciate it if you could give it a whirl and provide some constructive criticism, and maybe have some fun while you're at it. It's free, no email registration required, etc. The goal of the game is to work with your teammates to attack and destroy the opposing team's star, while defending your own. The control scheme can be found on the game's main page. Link to the game's website: http://starsovereign.com (jus
  22. Amir

    Nodekick

    Built a 2d, multiplayer fighting game. It's being hosted on a small server, but should still be playable. Would love your thoughts. It's open source, so you should be able to learn something from it too. Primary: http://nodekick.jit.su Mirror: http://node-kick.herokuapp.com
  23. Hello, I'm searching for a free hoster of a small HTML 5 game with node.js backend. Websockets support is required for the multiplayer part. I already checked out Nodester and it seems pretty cool, but I was wondering whether there are any alternatives. Greetings
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