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Showing results for tags 'memoryleak'.
I'm currently hunting down an issue with a game that we have developed with pixi.js: According to the dev tools in Chrome, the game uses about 53MB memory. On FireFox it uses about 73MB. On Safari it uses anything between 1800 and 3500MB. On an iPad with iOS12 the game crashes before it even starts, both on Safari and Chrome. As I understand it, Chrome on iOS uses webkit (as apposed to chromium?), so I suspect there is something wrong with webkit. But I could be wrong, I haven't really had a need before to dive into that. Has anyone else experienced memory issues when using pixi on Safari
Hello, I am struggling with a memory leak which migth be related to Canvas2D fillText function. There is already a bug report available: https://bugs.chromium.org/p/chromium/issues/detail?id=703297 However I wonder if anyone of you also experienced this bug and might have a workaround for this? Thanks in advance. Best, benny!