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Hello, Raycast TerrainMap and get MixMap %'s? CONTEXT: Raycast over a Terrain Map... and determine the type of terrain (floor, rock, grass, etc) where the Ray Intersects mesh. Looking at Mixed-Map-Materials and Facet-Data... QUESTION: is there a way, to get the MixMap through a Raycast Intersection? Or any suggestions on detecting floor, rock, grass... thx. Kind regards, UPDATE: using this playground, stepping into raycast... http://www.babylonjs-playground.com/#7CPS7 Found: results.pickedMesh, pickedPoint, collisionGroup, looking around... : ) .subMeshes.materialIndex?... DEMO-TEST: fork Multi-Map playground and add the touch raycast. : ) Worked perfectly - Clickable Multi Map playground (debugger on cast): https://www.babylonjs-playground.com/#E6OZX#7 looking around... AbstactMesh.collisionGroup? faceId? UPDATE: idea of how to do this, need to get the mixmap.png rgb at the location of the getTextureCoordinates()...greatest intensity wins. And... looks like Context2D can do that... (perhaps) https://www.babylonjs-playground.com/#1UCP5L#5