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Meshes translated to origin after Blender export
larsiii23 posted a topic in Questions & AnswersI'm having a problem regarding meshes that is translated to origin during the process of exporting the Blender scene to Babylon file. To be more specific: In blender I have imported a model of a house. But I want to some modifcations on this. For example am I trying to create a ramp in the stairs to smoothen the movement going upstairs. I have done this by creating a plane witch i place over the stair (and later on make invisible). The plane is placed so the 4 vertexes of the plane intersects the vertexes of the top and bottom stair. In blender it looks perfect, but as I export it to a babylon file and renders it in the browser the plane/ramp has been translated to origin (0,0,0). All other meshes stays where they are suppose to. The plane I have added is the only mesh that is translated to origin. Rotation and scale stays however true to what it is assigned in Blender. Is anyone familiar with this problem, and have a solution to it? Thanks in advance.