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Found 4 results

  1. hello i want to make a online multiplayer online card game using phaser. CAn you please help me in this that from where i would start??
  2. A friend of mine and myself just recently graduated from the Ironyard(a full-stack web development boot camp) and have begun work on our final project, choosing to do a game through Phaser. My friend had already begun work on the game and had it working, but not to the scale we wished to bring it. The end goal was to use Nodejs to navigate through a login, sign up, and game page, saving the user info(as well as the game state) to a mongoose/mongodb. We also wanted to use socket.io to make it multiplayer, working on mobile and desktop. In its state before beginning this endevour, it had si
  3. Hello! I've got a dilemma, what should I use. I am creating an application with user logging, email notifications, admin section, game etc., so there will be a lot of different views. Game will be without animations, just simple browser clickable strategy with pop-up dialogs, world map, user inputs, placing building (something like travian, goodgame empire, ...). Because of an app complexity, I have found mean.js stack usefull, but then I found out that AngularJS doesn't work well with canvas I know, that I will use node.js, mongoDB and socket.io, but what else?
  4. Hi all, I`m new to game development and I want present you my first project. Conquest Online is a very early version which I started to make about half year ago. It`s a turn based strategy browser game with gameplay similar to Heroes of Might and Magic or King`s Bounty series. The game already has all core features like: - building cities - recruiting army - gathering resources - battles At the beginning i planned to make small experimental version to get familiar with some game dev technologies. However, since then game became relatively big and playable, so I have to decide whether to dev
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