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Found 1 result

  1. I tried multitexture batching using Richard tutorial with hopes that the performance will be improved https://phaser.io/tutorials/advanced-rendering-tutorial/part4 I made the test on my demo using phaser 2.8.2 https://github.com/Tembac/ChimangoGamesDemo (Demo is not updated with multi texture batching yet) Draw calls are a lot less now but I don't see any performance improvement. On some devices that I tested it is is also showing graphical glitches with several of the sprites. Canvas is still the faster render option on all the devices I try phaser on. Why is this? Maybe I'm doing something wrong? I tested on Ipad 3 and Nexus 6p. I made other tests on the past with slower android devices and canvas is always the best option.
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