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Hi, guys. NeutrinoParticles plugin for PIXI is tested and released. You can download the Editor and check out video tutorials, samples and live demos at https://neutrinoparticles.com/ It is the best particle editor for PIXI. Isn't it?
NeutrinoParticles became much better for the last year. Because of workflow improvements and after Emitter Guide introduced, you can create a great effect in a few minutes from the scratch. The editor has full set of video tutorials for beginners and a lot of samples. And it is totally free for now. Canvas, WebGL and PIXI renderers are available (even C#/Unity one, but that is another story). https://neutrinoparticles.com/ So, what do you think? Is it good enough to be the best one?
Using of PIXI's shaders outside framework
Yuriy Miroshnyk posted a topic in Pixi.jsHi. I'm working on PIXI plugin for Neutrino Particles (neutrinoparticles.com). Because JS is not my favorite language (it's C++ one), it is not straightforward for me to understand and use some JS constructions. In particular, I didn't get how modules of PIXI are connected into one file and how they include features of each other. So, I see how shaders are created inside the framework, but I can't create them outside pixi.js framework. Is it possible to use such features, like shaders and VAO outside? P.S. Currently, the plugin works pretty good. I still need to resolve some troubles with saving/restoring gl state, but the rest is fine (not perfect). I made rendering with my own shaders and vertex buffers, but I thinks it would be much better to use PIXI's features for that. Canvas works fine - it was much easier to get up. You can find sources of the plugin and samples for PIXI here: https://github.com/ymiroshnyk/neutrinoparticles.js/tree/PIXI The sources are work in progress and are in separate "PIXI" branch until finished. Neutrino Particles would be a great addition to PIXI features. You can check live JS gallery and a couple of latest video tutorials. Thanks.