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Found 4 results

  1. from this playground file https://www.babylonjs-playground.com/#W2DP7F#3 i managed to add 'click to play' poster frame and made a toggle bit: scene.onPointerUp = function() { if (videoTexture.video.paused === true){ videoTexture.video.play(); } else { videoTexture.video.pause(); } but now i wonder how to add the eventListener("onended") and set currentTime to 0 again AND show the posterFrame. Any ideas?
  2. Hi, I hope I have titled this question correctly. I would like to know how to check that this.load.on has ' progress' or 'complete' or any other event that I can use if I need to ( or any other object in Phaser 3). Is there a way to check it? Thanks!
  3. Hi, I'm still pretty new to Phaser and I'm making a character select screen that shows all of the characters (only 3). Each one has a button that looks like a power on/off switch. When you click the button it should toggle the button to the correct frame ("on"), but if you click another character it should switch "off" the button of the previously chosen character and turn the currently chosen button to "on." The toggling was one issue, this was the best thing I could think of (it works, but it ends up being repetitive since there are 3 characters): //Button this.pickPink = game.add
  4. In the game that I am currently making using Phaser and P2 Physics I am looking to turn off the collisions between 3 objects when the game is paused or when the level has ended and the scoreboard shows so that unnecessary collisions are not being checked and dropping the frame rate (game is intended to run on mobile devices). I am using the following two functions at the moment TurnOffCollisions: function() { console.log("TurnOffCollisions") SavedBallVelX = Ball.body.velocity.x; SavedBallVelY = Ball.body.velocity.y; Ball.body.velocity.x = 0; Ball.body.veloc
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