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Found 3 results

  1. I was posting this thread at the wrong place (it was in Phaser 2). OK, I am having a very bad time with clickable objects. It works perfectly on desktop browser but when I run it on my Android mobile the hot spot is totally off. Please refer to the attached picture to have an idea what I am talking about. The blue square is the clickable object (it's a .png picture). Tapping the object won't fire the input event but if I tap around the position where I draw the marquee it will. In other words, the clickable area is off of the picture. I found this thread where the OP had a simil
  2. Hi, I'm still pretty new to Phaser and I'm making a character select screen that shows all of the characters (only 3). Each one has a button that looks like a power on/off switch. When you click the button it should toggle the button to the correct frame ("on"), but if you click another character it should switch "off" the button of the previously chosen character and turn the currently chosen button to "on." The toggling was one issue, this was the best thing I could think of (it works, but it ends up being repetitive since there are 3 characters): //Button this.pickPink = game.add
  3. In the game that I am currently making using Phaser and P2 Physics I am looking to turn off the collisions between 3 objects when the game is paused or when the level has ended and the scoreboard shows so that unnecessary collisions are not being checked and dropping the frame rate (game is intended to run on mobile devices). I am using the following two functions at the moment TurnOffCollisions: function() { console.log("TurnOffCollisions") SavedBallVelX = Ball.body.velocity.x; SavedBallVelY = Ball.body.velocity.y; Ball.body.velocity.x = 0; Ball.body.veloc
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