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Found 7 results

  1. Hello. When I use forEachAlive loop on a group I see that it goes in ascending index order, I need to loop through group children in reverse order without changing their indexes or display order. I searched on google, in documentation ad in examples but I can't find a solution. I will be very grateful for any help.
  2. I'm compiling my TypeScript project into a single JS file, at the moment by specifying an outFile in the compiler options. In my project each class is defined in a different file. The problem is that classes that depend on each other are not concatenated in the output JS in the right order. For example, if I have class A that extends class B, it'd mean class B would have to be compiled before class A. (1) class A extends B { } //error - can't find B class B { } (2) class B { } class A extends B { } //works as expected The problem is the file order in TypeScript c
  3. Hello, I've got a strange looking render order issue. The "original", non-scaled object(s) appear fine. They render correctly as I might expect. See before-scaling image. However, I applied a scaling about the Z axis (new Vector3(1,1,-1)), and it got all wonky. Almost like the render order was out of wack. See after-scaling image. How do I tell the scene which order to render? Or better yet, how to group them so that it's a non-issue? Thank you...
  4. Hey guys, I'm building a top-down view racing game and I'm hitting a road block (pun unintended) when I try to place the players (the cars) above the map. What I'm trying to do is create two groups (game.add.group()), one for the map and one for the players. I am able to add the players to the player group (z-index of 2), but I can't add the map to the map group (z-index of 1). As you can see in the screen shot, the car is below the road. Could someone please explain how one goes about changing the z-index of TileMaps? How does one do it if there are multiple maps and needs to have the
  5. Hey, I am trying to reorder my objects but I am having a hard time (I am a very inexperienced programmer in general). So... Not sure if the following is important, but I will very briefly explain what I want to do and how I am trying to do it, maybe you can turn this into a lesson while (hopefully) answering the main question. What I want to do: Draw a map consisting of hexagonal tiles (extending sprites)Show some data about each tile when being hovered (text should be on or close to the tile)How I go about it: create an overlay object controlling the infocreate a map object which in return
  6. Can anyone give me a example with a button that generates the sprite one by one in order like the image below?
  7. Hi everyone, I want to create a group of sprite image which contains something: eg: in the sprite image I have number 1 , 2 , and 3 then I have a button that set the sprite frame which generates in order without removing the previous frame. eg: set the sprite frame into game world 1, 2, 3, 3, 2, 1, 3, 1, 2. something like that. Therefore, I want to get all the frames that I have set in the group in total number. Can anyone kindly share me some useful way to do it? this is my sample coding: var group;var f;var btn;gameState = {preload: function() { game.load.spritesheet('sprite123', 'asse
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