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  1. Is there a switch or something where I can get more debug info? var material = new BABYLON.StandardMaterial("material1", scene); material.useParallax = true; material.useParallaxOcclusion = true; material.parallaxScaleBias = 0.1; material.specularPower = 1000.0; material.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5); BJS - [04:50:21]: Babylon.js engine (v2.4.0) launched BJS - [04:50:21]: Unable to compile effect with current defines. Trying next fallback. BJS - [04:50:21]: Vertex shader:default BJS - [04:50:21]: Fragment shader:default BJS - [04:50:21]: Unable to compile effect with current defines. Trying next fallback. BJS - [04:50:21]: Vertex shader:default BJS - [04:50:21]: Fragment shader:default
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