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  1. I am using Phaser 2.5.0 and using the weapon plugin that comes with it. I been trying for a week to get my bullet for my game to be killed or destroyed when it hits a meteor. So far I have been only been able to kill the meteor. Below is the code from my game state that includes my weapon and the meteors MeteorCrisis.StateGame = function(game) { //Variables var meteors; var weapon; }; MeteorCrisis.StateGame.prototype = { create: function() { this.physics.startSystem(Phaser.Physics.ARCADE); //Player Laser Gun weapon = this.add.weapon(-1, 'laser'); weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; weapon.bulletSpeed = 600; weapon.fireRate = 400; //Meteors meteors = this.add.group(); meteors.enableBody = true; meteors.physicsBodyType = Phaser.Physics.ARCADE; this.time.events.loop(1400, this.createMeteor, this); }, createMeteor: function() { var meteor = meteors.create(800, this.world.randomY - 40, 'meteor'); }, update: function() { //When a bullet collides with a meteor this.physics.arcade.overlap(weapon.bullets, meteors, this.laserHitMeteor, null, this); }, //This is the function that is called when the bullet hits the meteor laserHitMeteor: function(meteor, meteor) { meteors.remove(meteor, true); } }; I used meteor twice because weapon.bullets would break my game state. Any help on how I wrote my functions wrong or how to kill or destroy the bullet would be greatly appreciated!
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