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Showing results for tags 'phaser-following'.
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Following Multiple SpritesA friend and I are working on a platformer-fighting game using the Phaser framework and are wondering if there is anyway built in function to keep multiple sprites on the screen at the same time? We want it so that we can zoom in to the players if they are all next to each other but for the camera to zoom out if they separate (kinda like super smash bros melee).