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Found 2 results

  1. Hi All, I am trying with my friend to develop our first game using Phraser. We decided to have it in an Isometric view, after creating first simple map we tested it on PC and game was running smoothly however when we tried to run it on a mobile device (LG G2) FPS dropped down dramatically to less then 1 frame per second, to run it on mobile we tried: 1) cordova 2) intel xdk 3) cocoon 4) cordova+crosswalk Intel xdk was the best but still far from acceptable level. The questio
  2. Hello everybody This is my first post and I'm not english speaker, so excuse me if the english is not ok or if this topic has just been create. I'm developing a game, it has a normal frame rate of 50-60 fps. If I use camera.follow or if I create tilemapLayer the frame rate is correct, but if I use both of them the frame rate decreases to 5 fps. I don't have a clue about what is hapenning here, so any help is ok. I've commented all mi update function and the frame rate is still 5 fps, so I'm sure the problem is with tilemaps. This is the code: Preload: game.load.tilemap('level1',
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