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Found 2 results

  1. Hi, I saw there are breaking changes in pivot point api, but could not find out what I need to update to use my previous code. This example show pivot update function that uses mesh size to set pivot based on -1 to 1 vector. Worked well for 3.1.1 but not in 3.2.beta3 If that expected result would be glad if I could get some info how to use it in 3.2. In example small box (child box of bigger one), should be bottom aligned and be just on top of big one. Latest version. Working stable version. Thank you.
  2. Aloha, Can someone explain me why is box.getVerticesData(BABYLON.VertexBuffer.PositionKind) ignoring PivotPoint position. PG
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