Search the Community

Showing results for tags 'pixel manipulation'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello! I'm writing a pixelArt game. 1) I'd like to use procedural image generation, i e using functions to create and modify images pixel by pixel on fly. Some examples: modifying images to create dynamic shadows on an object itself, grass reacting to player movement, characters calculated/ animated in vector, but then pixel clothes grows on the vector sceleton and displayed. My Question is: Can Pixi do pixel manipulation? Is there smth I should know about it? Is Pixi - the best choice for such a task? Is it even gives any advantages, compared to HTML Canvas pixel manipulation, e g does it use GPU or smth? 2)I'd like to scale pixels freely, so two objects on scene can have pixels of different sizes. Is there a proper way to do it? I'm thinking of using some scale method on image or just drawing a lot of rectangles, with PIXI ParticleContainer or smth.. Also if someone thinks that my ideas are dumb for some reason, and I should prerender everything, please say so! Here's some probably irrelevant information: I plan to desktop the game, using electron. Thanks for attention! 🎩