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Found 1 result

  1. Hello everyone! I found that using filters to multiple sprites is causing frame drop(in my case 25 filters). After the frame is dropped, if i remove filters via console , the frame is again 59.9-60.0 . I will append image to show you what i mean.The way i append filter to sprite is in this way : var spritesLen = 25; for(var i=0;i<spritesLen;i++){ someSprite[i].filters = [myFilter] } I hope there is a fix to this issue :) Thanks.
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