Search the Community
Showing results for tags 'platform specific'.
Hello guys and girls, I am trying to get my head around one problem I am noticing when using Phaser's tweening mechanism. I've create a simple effect to highlight text which I wan't to be clicked on. The thing is, that the tweens (scale up and scale back) run at different speed on different machines. On table PC or laptop, the animation is shorter than on mobile devices meaning the tween takes less time to complete. Am I doing something wrong here? Is it a "feature"? I mean if I tell the framework that a tween should last 1000ms, it should last 1000ms no matter the CPU speed. FYI, I am u