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Showing results for tags 'pointermove'.
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Hi, I noticed that after sprite manager component refactoring, cursor change system was removed from scene, and added inside sprite manager but only for sprites, so meshes don't have pointer cursor any more. Is there any other way now to add pointer cursor for active meshes ? Are there any plans to add it back using component system, or pointers will be only for sprites from now ? Thank you.
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I was checking the Drag and Drop example in the Playground. It uses the "pointermove" event to capture pointer moves. canvas.addEventListener("pointermove", onPointerMove, false); I eventually also found out that for this to work one you has to include "hand.minified-1.2.js " script too Now BABYLON.Scene provides onPointerDown and onPointerUp properties. Why not a Scene.onPointerMove property? Are there any concerns with using the "pointermove" provided by hand.minified-1.2.js?
