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  1. I know there are the WebGL Filter that PIXI provides, and i know that they can be ported / called from within Phaser. But is it possible to implement this for canvas also? I know it must be possible (read sty about rendering to a texture or sth.?), but how would one actually go about this? I'd like to be able to 'cut out' parts of the screen and 'paste' them (maybe even a bit zoomed) at a different position (like a sniperscope or magnifying glass) zooming parts of the screen. Could someone with a better and deeper knowledge of Phaser give me a tip on how to actually do that?
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