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Showing results for tags 'power-of-two'.
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Hi everybody: When I use a highlight-layer based effect (fade in-out as Wingnut suggested me here) I obtain the following warnings in the web console: .Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete .Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete .Offscreen-For-WebGL-00000233101348E0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering The case is that all my textures are power-of-2 (512x512 px indeed) so I'm very lost here. Sadly I can't reproduce this behavior on PG, so I only ask for a clue on where to start to find for solving this bug. Best regards. P.S. I have running OK other apps using highlight layers. Only for your information, the offending code is using PBR materials.