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Found 15 results

  1. Dear all: I'm here again with several FRAMEBUFFER errors I thought has been solved migrating to BJS 3.1. (please take a look to closed topic http://www.html5gamedevs.com/topic/35352-strange-problem-when-using-highlight-layers/) On dektop (Win10 64bit), FF Developer Edition (59.0b13 - 64-bit) shows these kind of WebGL console warnings (excerpt): Error: WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0 has no width or height babylon.3.1.custom.min.js:5:4633 Error: WebGL warning: clear: Framebuffer must be complete. babylon.3.1.custom.min.
  2. Hi ! I'm to start creating web games using Phaser3 and I 'm asking myself if when published, everyone can access to my game source codes. 🙂 Waiting for your answers!!!
  3. Hi best forum ever made int the universe!! I want select internal mesh, I define external object with alpha and I see the object internal, but dont can be selected...how select internal object? Can be simple attribute to define, but I did not find anything.. Init example: https://playground.babylonjs.com/#TC2K69#7
  4. How add N ring inside the disc? This my initial example: https://www.babylonjs-playground.com/#B0I6G3
  5. Hi guys, Looking for some help with my next hobby project to add some quality to the graphical side. Budget: $10-$30 per asset Work: A bunch of tileset and objects for the game Game: Data Center Simulation The game is based on this engine so will have the same perspectives but I want a completely different look. Consider Pixel Art and others. https://imgur.com/a/mkOe4qQ Ideally contact me on Discord for a chat or contact on here. Jam#3829 Thanks, Adam.
  6. Hi there: I have a BJS development in production that works great in all platform but iOS-Cordova app. In this last configuration the sound doesn't work at all, dumping the following error message: Any clues on this? Thanks for your time.
  7. Hi there: I'm trying to have done a cross-platform development these days. After some problems here and there I have my development running OK on: desktop - windows - web - ff desktop - windows - web - chrome desktop - macosx - web - safari mobile - android - web - chrome mobile - android - hybrid app (cordova) mobile - iOS - web - safari Sadly it doesn't work as presumed on the last platform I'm targeting, of course: mobile - iOS - hybrid app (cordova). Under this last scenario a have several "hard" issues: my PBR materials a
  8. Hi everybody: When I use a highlight-layer based effect (fade in-out as Wingnut suggested me here) I obtain the following warnings in the web console: .Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete .Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete .Offscreen-For-WebGL-00000233101348E0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering The case is
  9. Hi everybody: I wonder whether a direct-way of change the highlight-layer intensity exist, in order to progressively fade it in and out. I can't find info in the docs. Best regards. P.S. Of course it could be always done following a not-so-direct-way, tweaking the color values under a harmonic (sinusoidal) basis.
  10. Hi, found issue with normal map on some android devices. PG. It gets corrupted and looks like it is related to light, as changing the light type, changes artefact types. Device: Galaxy S5 mini OS: Android 4.4.2 Browser: Chrome 50.0.2661.89 Webgl: {vendor: "ARM", renderer: "Mali-400 MP", version: "WebGL 1.0 (OpenGL ES 2.0 Chromium)"}
  11. Hi, I have issue that elements created with createInstance sometimes don't show up on screen but exist in memory. I managed to make small PG to show issue. There 2 objects are initialised on click. On first click both instances appear but on next one only second instance appear, after many clicks all instances appear. Sometimes helps to change camera angle to see all meshes. Device: Galaxy S4 OS: Android 4.4.2 Browser: Chrome 59.0.3071.125 I have seen similar issue also on desktop devices, that instanced meshes disappear and appear back on camera rotation, but tha
  12. Is that possible? If I set it like that: face.position.x = char.position.x face.position.z = char.position.z It will just stand still. I currently have. face.position = char.position It makes the cube follow the mesh. But, I want the cube on the head, but it is in the torso. http://cityworld.16mb.com/levels/1/play/preview.html
  13. I made a fallback for my Babylon scene in the event the user does not support webgl, and while I was developing the fallback I was just altering the logic to show the fallback slideshow instead of the canvas. When I was done developing it I disabled webgl in my Chrome browser and it looks like Babylon ran into a fatal error. I'm hoping this is just a bug that has something to do with Chrome, but I thought I would share it in case there might be something you guys can do about it. @Deltakosh I am going to continue testing in other browsers that don't natively have it. FYI, I used this
  14. Hi, Is it possible to draw video onto the canvas element of the dynamic texture? Thanks - Raghavender Mylagary
  15. 1. How can I draw closed polygon like the image above but without the diagonal black line that creates/finishes the polygon? 2. Or should I use Phaser.Polygon function at all? Is there some better solution? 3. Is it possible to create rectangle with mask smaller than the rectangle creating the image above? How would I apply border to this solution?
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