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Found 1 result

  1. Hello everyone, I'm new to the game development realm. I am in the process of creating a game that will receive touch input from a PQ Labs Multi-touch overlay screen. The screen will support 32+ touch points. I would like to ask if anyone has tried creating or created a game with a similar type of multi-touch screen. If yes, could you share your insights and advice? This display comes with its own drivers and provides various SDKs, none of which is in JavaScript. I am not sure if the input is considered by the system as native touch, since I don't have the screen yet (I'll have it in a week or so). Supposing I overcome the issue of reading input from the screen and using it in my Javascript application, what could be the best way to go about using Phaser's input methods with this screen? Would I need to hack into the Input api? I hope what I ask makes sense. Thanks for the help in advance.