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  1. Collect the falling books and rack the highest combos as you can to achieve the best score! Watch out for fireballs! A community made game using Phaser 2! Link: https://tinyurl.com/y37jpqua Features: Global Leaderboard, Discord Authentication, Touch Controls, Keyboard Controls Our Discord: https://discord.gg/DfxF3HPKqQ
  2. Hi, I've made this simple game that is actually more an awareness test than a game. You have ten seconds to watch a short movie and then you have to answer 10 questions... Give it a try and let me know your result after your first try! (tester avarege made out 4-6/10) The game is made with Construct 3. All the graphics assets is made with Blender 2.90. Awareness Test - The Robot Bar - Link You can play it from desktop or mobile Enjoy!
  3. If you search for how to detect mobile devices by JavaScript you will find confusing information such as looking for the string "Mobi" in the browser identifier, and other unreliable stuff. In the past people checked screen size but that no longer works because some mobile devices have huge numbers of pixels. Even the usually reliable Mozilla Developer Network pages are contradictory on trying to detect touch screens. They have an article from 2011 which says to check whether the global window object has a property called ontouchstart (except that for Internet Explorer look at navigator.m
  4. I'm trying to navigate a mesh with the arcrotatecamera using Firefox on a Surface Book, but the touch is doing some weird things where if i try to alternate between zooming in and out, and gets stuck. What can I do? https://www.babylonjs-playground.com/#12WBC#69
  5. I'm using InDesign to create a page layout for a presentation and then exporting to HTML and embedding a canvas for Babylon in an iFrame. This is awesome, because I get a live 3D window in my otherwise static presentation. The problem is, the html exporter sets things up so the pages auto-scale to "Best Fit" the current device aspect ratio. This is just what I want, but this scaling breaks the BabylonJS GUI because mouse/touch events no longer line up properly with the buttons. For some reason, this problem only happens on my desktop screens (one landscape 2k and one portrait 1200x1920
  6. Hello, I am looking for camera examples that can run on mobile and use touch events to implement rotation, zoom operations. Any help will be appreciated.
  7. Hello! I have been working on Phaser 3 development for about a month now and was curious about multi-touch support. We are working on a simple platformer game and single touch is crippling to a mobile user. I read through the dev logs and it seemed like support was "on the way" a few months back. Is this still part of the development road map or has it been shelved for other features?
  8. Hello and <ping> Q: about Touch.... Getting an Offset of the Pointer on the lower right: The grey dot draws the blue line at offset upper left. Reproduced using Chrome in the Chrome Emulator. But first experienced it in a site using BJS 3.0 with both Hand and then PEP - on a Google Pixel. Replicated in a local sandbox, I'll build a playground... It uses this code: scene.onPointerObservable.add(function(){ console.log('movin') },BABYLON.PointerEventTypes.POINTERMOVE);
  9. I'm working on a project where on mobile version you can use two fingers to zoom in and out, pan and rotate a rectangle. How would that work on a desktop or laptop computer with a mouse? Any suggestions?
  10. Hi, The touch controls in Three.js allow you to move the camera horizontally/vertically using three fingers. I noticed that the ArcRotateCamera in Babylon behaves similar to the Orbitcontrols in Three.js (using the right mouse button you can move horizontally/vertically ) but it does not have the three-fingers gesture implemented. Is there some other way to move the camera using touch or should I file this as "bug"/feature request on github?
  11. I'm working with PixiJS to create a web app with OS-like functionality (source here: https://github.com/steverichey/OpenGNOP) so I obviously need to have stuff related to mouse and touch events. I've tried stuff like this (based on the examples): this.interactive = true;this.mousedown = this.touchstart = this.onClick.bind(this);this.mouseup = this.touchend = this.mouseupoutside = this.touchendoutside = this.onRelease.bind(this);But it's hit or miss. BitmapText will function normally but DisplayObjectContainers may or may not, and Graphics seem to never register clicks. Is there something I'm m
  12. I'm using PhaserCE 2.10.0 and I've setup my game in (256) x (256*aspectRatio) in portrait mode using the SHOW_ALL scale method to size up to the screen. Everything's been going pretty well, but now I've run into a weird issue. I'm just not sure if it's a bug I should report or if I should just be doing something different. On android(in chrome and the cocoon dev app) pointer coordinates(read via input.pointer#.x|y) max out at 104. On desktop, it works just fine, with x coordinates maxing at 255 and y maxing dependent on the screen aspect ratio. Here's a debug shot of my input dev vi
  13. I've been working with Pixi for quite sometime with V3 up until now. Recently decided it was time to move some code over to version 4 but have been experiencing some issues with interaction events. I have a button class that originally used both listeners for touch and mouse events to a.) change the visual state of the button on up/down etc b.) perform an action on click/tap. This had been working perfectly fine in version 3 and I could have multiple buttons in a class/container. Switching to version 4 this caused issues with click/tap area where only the last button to be added to a
  14. Hey, I have some videos I need manual control over. For non iOS devices, they're working fine. But with iOS devices the videos all automatically play simultaneously on user interaction (which is touch unlocking them). Is there a clean way to flag off autoplay on touch unlocking? Cheers
  15. Hello, I want to show my latest game, Freaky Brothers, the game is created with Construct 3. If someone tries it, I would appreciate sincere comments, about mechanics, graphics etc ... I try to improve with each game, thanks. The html5 version can be played from any device, smartphones, iphones, pc, mac etc ... I also leave the Android version and the Itch.io version. Play Html5: Freaky Brothers Html5 Google Play: Freaky Brothers Google Play Play on Itch.io: Freaky Brothers Itch.io
  16. Hello, I would like to know if it is possible to have screen touch controls on mobile instead of the buttons? In my game i tried having buttons to jump and it functioned correctly... however I am looking for a way to make my character jump wherever we actually touch the screen and not just one specific button. is that possible? Also is it possible to have movement controls such as the attached in Phaser? is this a good example: https://phaser.io/examples/v2/input/virtual-gamecontroller Thank you!
  17. I am making a maze game where the player drags their finger to control a ball moving through a maze. I would love to use Phaser physics to block the ball from moving through the walls. Is there a way to do this with Phaser physics and if so, which physics type would be the best suited for this?
  18. Hello again community, I want to show you this little success for me, Basket Slam Dunk, has been the game that has played the most of all that I have done. It has more than 100,000 games played, a record for me. It is a casual game, easy to play and playable on any device. You have to throw the player and put in the basket, very easy to play, and with unlockable balls. I hope you like it Link : https://html5.GameDistribution.com/1e114557c82349ffa04089dcbfb0605b/
  19. A game I made that is playable here: http://gametheorytest.com/gerry/ Has the input events defined as such: this.sprite.events.onInputDown.add(onInputDownTile, this); this.sprite.events.onInputOver.add(onInputOverTile, this); this.sprite.events.onInputOut.add(onInputOutTile, this); On a computer it works great. On a touch device, there seems to be a lack of sensitivity. So sometimes if you tap and move your finger, it doesn't register a touch at all. Sometimes it will register the first touch, but not pick up the onInputOver on the next tile. Any ideas why this would not be accu
  20. Are there any way to enable touch panning for ArcRotateCamera? now we have 1 finger rotate,2 finger zoom,maybe 3 finger for panning?
  21. Hey:-) Im new to babylon (and html5 in general) I'm trying to change camera control to universal camera to enable touch, but can't get it to work.. could someone pls help me on how to get touch (and keyboard) controls to work? here's link to the code: http://www.libak.dk/customizer/ Any help would be much appreciated - phanx :-)
  22. Could someone please tell me how to capture a touch event in phaser? game.input.mouse.onMouseMove = function (evt) { rabbit.x = evt.offsetX - (rabbitWidth / 2);}; The above code works perfectly on a normal screen, but does bugger-all on my iPhone. I see Pixi has some mouse support. http://www.goodboydigital.com/pixi-js-gets-interactive/ I'm looking for the touch position. Help appreciated.
  23. Hey guys, I want to navigate the camera with the touch features from smartphone/tablet. Neither ArcRotate,Free or Touch-Camera works. Is Hand.js necessary? <!doctype html> <html> <head> <meta charset="utf-8"> <title>Babylon - Basic scene</title> <style> html, body { overflow: hidden; width: 100%; height: 100%; margin: 0; padding: 0; } #renderCanvas { width: 100%; height: 100%; touch-action: none;
  24. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay o
  25. Trump Burrito Make America great again and Catch the Burritos! Touch the screen and Trump go left or right to catch the burrito. Don't miss the burritos. Beat your friend's scores! Get it for Free: iOS ⇨ https://itunes.apple.com/app/trump-burrito/id1234357590?l=de&ls=1&mt=8Android ⇨ https://play.google.com/store/apps/details?id=com.atilladeniz.trumpburritoHey, friends! This is my new game called Trump Burrito.Completely excited to share with you guys!
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