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Found 3 results

  1. I'm building an mp game that needs to have some sort of a queue system (eg League of Legends, CSGO, Dota2...) So my question is how to implement such ? I mean the core concept (I'm not looking for done code)
  2. I'm building an mp game that needs to have some sort of a queue system (eg League of Legends, CSGO, Dota2...) So my question is how to implement such ? I mean the core concept (I'm not looking for done code, even though some code would be welcome) EDIT: I have created a lobby system where you can invite players and if they accept their id is put into the lobby array and the lobby id is returned to them on client side. So the problem now is when the lobby creator hits the start queue button... How to find other lobbies that combine 8 players (2 teams of 4) but leaves the premade players in the same team
  3. Hi All, I am new to this forum so I hope I didn't break any rule writing my question here... My problem is probably trivial but I'm not sure how to implement it correctly. Basically I have a project where users can trigger some 90° box rotations (implemented as animations) by clicking on a button. Rotations work as expected, but problems arise when user clicks multiple times before previous rotations have completed. In this case, obviously, the following rotations start while the box is in the middle of previous movements therefore the final position of the box is not a multiple of 90° with respect to the initial position. I made a playground example to reproduce the problem: http://babylonjs-playground.com/#1NSSHK#0 I think I should use the callback function of the rotation, but I'm not sure how (I'm pretty new to javascript...) Thanks in advance
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