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Showing results for tags 'queuedinterpolation'.
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Automaton QA scene
I am starting to use ShaderBuilder for some new 'grand entrances'. That is when a mesh is instanced (after any textures have been loaded), it is accompanied with some kind of effect & sound. My entrances till now have been assigning temp materials, scaling, or animating a shapekey. ShaderBuilder is actually done against a temporary mesh. A cylinder for Teleport entrance, and sphere for a Poof entrance. I wanted to show the mesh & any kids when 85% of the animation is complete. Problem is, if this is the first time permanent mesh is being made visible, there is a slight hesitation right in the middle of the shader builder animations. It just kind of ruins it. Works purrrrfect on subsequent entrances. Is there something I can call on the permanent meshes before I start the animation, to make sure everything is ready? I could do a quick show while mesh was at scale(0.0000001, 0.0000001, 0.0000001), but looking to find a crap-free method.