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Showing results for tags 'relative'.
Hello there, What an amazing engine to render on webGL/Canvas! We are getting such a boost on performance thanks to this great library. Now, let's go to the point: We managed to partly migrate all our SVG animations to canvas using PixiJS. In order to do that, we had to parse our SVG so we could have a Container/Sprite/Textures structure that Pixi could manage and understand. We finally did it, and we have an Object like the onw you can see on the attached image: It is coming from the SVG you can find here: http://lab.pre.rtve.es/el-cue
Hi I wonder how can we create an infinite relative map like in RPG for example. Like a seamless tile of texture. In the shema below, imagine that arrows are players path on x,y and z axis. How can they seamlessly passes the cube limit and be on the other side ? Is it possible ? Thanks to you all
Hi peoplez! This is more or less a follow-up to this Thread in the Pixi.js section of this board. And this is what I want: The Player in the back is my parent. It is an object that is derived from the Phaser.Sprite class. The number and the text are my children, grouped together in player.attachments. I want the number to be centered and the text to be at the bottom of the player. Now this is how I tried to achieve that: player = new Player(game, 'player', 'Christian', player_number, x, y); player_scale = Math.min(magic.config.gameScale.x, magic.config.gameScale.y); play