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  1. Has anyone seen an example or know how BabylonJS works with reticles when going into VR mode? I'm looking into having a custom reticle or cursor in my scene to use as a targeting crosshair. My thoughts were to use ray casting. I would create a plane in front of the my camera that will be textured with a crosshair image Create a Ray from the middle of a plane out into my scene. Then pick the 3D Object that it hits first. Allow it to work with switching to multiple cameras types for when in VR or not. I know there are ways of doing this. I'm just a bit confused with the implantation. Anyone have any thought? Thanks in advance! Shane
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