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Found 2 results

  1. This is my first post here and to begin with, I'd like to give big congratulations to Babylon.js team ! Your framework is really impressive and the best yet for my use case (pedagogical web game about simple astronomy facts) Now, my problem: http://babylonjs-playground.com/#1QJOWT#1 I can't find a way for positioning the camera correctly according to the computed scene graph before the render... so the sphere at the center is jittering, and it gets worse if we increase the speed parameter. The complete system looks like this: http://babylonjs-playground.com/#1QJOWT#3
  2. Hi, I'm starting out with pixi.js, and really liking it so far! One thing that has really been puzzling me, however, is how to work with points and the scene graph. Let's say I have a problem like this, with two containers, and objects within those containers that essentially need to interact across the scene graph. In theory, the problem is trivial, however what I'm not quite sure of is the 'PIXI way' of doing this. For example, what's the best way to get some arbitrary point and convert its position to a global one? How about getting a DisplayObject's global position? And
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