Jump to content

Search the Community

Showing results for tags 'screen orientation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 3 results

  1. Hello, I would like to know which screen orientation is more in demand for html5 browser/mobile games?
  2. You have a HTML5 game you've polished and now assuming it is ready. But did you carry how it looks on mobiles? Screen orientation, page zoom and touch events - that what you should worry about. More in the post: http://goo.gl/dT9FyI
  3. I've seen that here are some solutions for pausing the game after a screen orientation change event, but I wanted to know if anyone has solutions for locking / preventing the change. Also, preferably using only Pixi.js (I've seen Phaser has an option for handling, but not locking). If it's not possible guess I'm just looking for best practices on handling this. Thanks for helping this newb.
  • Create New...