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  1. Hello, I am a Phaser 3 game developer and this is my third game (not finished yet). I am at a point where I can show my "in development" game to pubic so I can receive input. Right now I am already making adjustments but I am open for hidden bugs, comments etc so be my guest... So the game itself is a mobile/desktop platformer with a cartoony look. It is about a boy who has to save his brother from strange creatures after he gets kidnapped in an appletree...that's the beginning of the game. During this the story also reveals something about why his brother has been kidnapped and such. It even has a moral outcome at the end (if you manage to play it through). So yeah I'd love to have people who will visit my page and simplt give it a go, even if you just play like a few minutes I would be happy with it if you just give your thoughts. So enjoy and if you want to share comment I would even be happier! https://retrodries.itch.io/jimmys-wild-apple-adventure Here are some pictures of the game
  2. Hey! My game is as good as ready. It is a platform adventure that is meant for mobile. I say check it out and let me know what you think. Enjoy!
  3. Hi all, I modify the invader exemple here, and I wanted to make it mobile friendly. I add "button" : boutonGauche = game.add.sprite(0, game.world.height - 60, 'bouton-gauche'); boutonDroite = game.add.sprite(game.world.width - 64, game.world.height - 60, 'bouton-droit'); boutonFeu = game.add.sprite(game.world.centerX - 32, game.world.height - 60, 'bouton-feu'); And bind it : boutonGauche.events.onInputDown.add(bougerGauche, this); boutonDroite.events.onInputDown.add(bougerDroite, this); boutonFeu.events.onInputDown.add(fireBullet, this); function bougerGauche(e) { e.preventDefault(); return bouger('gauche'); } function bougerDroite(e) { e.preventDefault(); return bouger('droite'); } function bouger(mode) { if (mode == 'droite') { player.x = player.x + 5; } else { player.x = player.x - 5; } return false; } But nothing append, the animation restart each time I press on screen. Can you help me please ? invaders-reloaded.js
  4. Many of my games I implant logic to only render when dirty. My UI code sets a dirty flag when ever anything changes rather than every possible frame. Most of my games are card games for mobile and there no constant animation, only when moving a card. I have done this with the goal to keep the device cool and not burn the battery. Players can be on for long periods of time. Is this solution overkill or does pixijs or phaser already optimize non changing frames?
  5. Drive a police car and park it into marked parking spot. Park the car quickly to earn more score points and unlock various achievements. Play Park The Police Car
  6. The second part of the 3D first person shooter Bullet Fury. Your troop has discovered the position of a new enemy laboratory. It's up to you to eliminate all the guards of the laboratory. Play Bullet Fury 2 Play on mobile
  7. Ride a motorbike on icy outdoor trials track and pass many complex obstacles. Keep the trials bike balanced and avoid falling off the motorcycle. Complete the track in the shortest time to get higher score points and unlock various achievements. Play Trials Ice Ride Play on mobile
  8. Hello, fellow game makers! Last day I was wrestling with PIXI's filters, or to be more precise, with applying filter to local coordinates of DisplayObject to make it scaling-consistent. So I got a smoke shader from the bottom of this tutorial and made it work at local coordinates of an object. I even adjusted frame and vTextureCoord for resolutions other than 1. And look at this gorgeous pearl-like texture! It is even animated and looks so beautiful! But alas, not on mobile... This is Samsung A3 2016 with resolution 1280x720 and devicePixelRatio=2 I'm pretty sure that coordinates are correct and shader doesn't request anything other than coordinates. PIXI.settings.FILTER_RESOLUTION and PIXI.settings.RESOLUTION are set to window.devicePixelRatio Input textures have a right resolution and scaled back to fit object boundaries. But somehow results on mobile and desktop are inconsistent. I have no idea how to approach this problem and I absolutely don't want to blindly adjust filter values with hope for it to work This is working example. Please try it on your device and share results. Devices with resolutions other than 1 or 2 are very welcome! https://www.pixiplayground.com/#/edit/vY25ooUOikjeQbp1k6ywF I speak English and Russian. Please be welcome to contact me through Telegram: https://t.me/PastRecall I really hope to use shaders for my personal project, so I hope there is a solution for this problem. Thank you for reading and have a nice day!
  9. Control a heavy off-road vehicle and pass many challenging obstacles in Hard Wheels 2. Balance the monster truck and make to the finish in shortest time to earn three stars and unlock various achievements. Play Hard Wheels 2 Play on Mobile
  10. 3D first person shooter. Take the challenge to invade the enemy captured territory and shoot all the guards one by one. Be quick otherwise they will fire back. Play Assault Zone on computer Play on mobile
  11. I wanted to share a Phaser 3 game I’ve been working on. The entire game is made on my iPhone with Textastic and a vector drawing app, so there are no keyboard inputs. The controls are fairly simple. Just slide your finger left or right to move, and you can either swipe the same finger to jump, or swipe with your other hand while running. To climb the rope, you just have to slide up or down; and to swing, slide left or right. To enable the slingshot, click on the character, pull the rock back, and let it go. When you start to fall in the hot air balloon, hold your finger on the screen and it becomes an “endless runner” until 3 birds fly by. This game is not anywhere near completion, and I imagine it will take several years to finish it on my own. The animation is not great, but I have downloaded DragonBones and will be trying it soon. I hope you like it, and please let me know what you think. Thanks! https://cannabijoy.com/matter.html FullSizeRender.mov
  12. Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does anyone have any suggestions or frameworks?
  13. Drive a wrecking ball truck and pass all obstacles. Use the wrecking ball to destroy various constructions standing in your way. Play Drive To Wreck
  14. Check here ! Well, not actually the first game, but first which I’m finally done and self-publish. The game is pretty simple: just repeat numeric sequence. That easy! Nothing should be difficult ))) It works on top of HTML5 technologies. Powered by preact and by pure css effects. The intend was to learn react hooks and dive deeply into css. After a while react was replaced by more lighter and faster - preact. As you can see, those are not quite usually used for game dev., but I was motivated So, please, give me your thoughts about this one. Check here !
  15. Is there recommended tooling to transform a pixi game into a mobile app?
  16. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share their creations and watch people play thanks to a Replay feature. I can't tell how much i love Phaser! It will be compiled with Cordova to be released on mobile. If you want to know more about it, here is the website: www.astrogon.com Thanks.
  17. joelt

    Math Hero

    Hi! I'm in the process of developing a math based, arcade style game: Math Hero. The core of the game is to solve mental arithmetic challenges to progress through the levels. It is a mobile-focused game and the format I guess is a bit towards the hyper-casual genre, with short and quite intense game sessions. I think the game mechanics turned out pretty cool but I would like to hear what you guys think. The theme is set in space, where your navigating between planets. The next big feature that I'm currently is implementing is a CO-OP mode where you can join forces with a friend in real-time to solve problems and earn points together (hence the server focused implementation). http://mathhero.xyz Any feedback would be greatly appreciated.
  18. Zapper.io is a free massive multiplayer online game. You can play it here: https://zapper.io Android app is now available: https://play.google.com/store/apps/details?id=io.zapper.zapperio It can be played in the browser on desktop and mobile devices. The game is fundamentally different from typical mmo snake-style games in several ways: - Players can always attack other players and bite their tail, although head-on collisions with larger players result in instant defeat. - The world is covered in an electrical grid that provides players with a speed boost. - Zapper worms are procedurally generated and over 2 billion combinations are possible. Players can store newly generated entities in their collection. Zapper.io uses the awesome Pixi.js renderer with the recently improved glowfilter. I also used Pixi.js for my other game, Ninja.io. Zapper.io went live today and I've decided to fill the server with bots to keep the minimum number of entities at 50 until it hopefully gains some traction. Any feedback, comments or suggestions is much appreciated! Thanks.
  19. Hello, Our company PlayingLab - www.playinglab.com is in the process of advanced work on the game called Magnificent Tennis - www.magnificenttennis.com - a multiplayer game in the free to play model. Magnificent Tennis is a cross-platform game designed and developed for web, iOS and Android platforms. GAMEPLAY: https://drive.google.com/file/d/1LRjl0vo1UmiQfzuVTV9if-xM6fLzvBbw/view?usp=sharing TECHNICAL SIDE: Game built with WebGL rendering library - ThreeJS. UI of the game was made with HTML, CSS and JS (jQuery, jQueryUI libraries). Mobile build was created using React Native: most part of the game is displayed via web view component, that communicates with mobile application using messages system. For social log in (Gmail, Facebook) Firebase service was used (JavaScript SDK). Also, it was used to store and synchronize user’s data. In-game purchases in the web version were implemented with a combination of Firebase and Stripe services. In the mobile version native store integrations are used for this purpose. Photon service (JavaScript SDK) was used for multiplayer implementation (random parametrized matchmaking, messages system). BETA: Soon we will release beta versions for browsers.
  20. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spaceships being destroyed. Game Controls Turn your ship by using the arrow (▲▼►◄) or WASD keys. Reddit: https://www.reddit.com/r/spacedotgame Twitter: https://twitter.com/spacedotgame Facebook: https://www.facebook.com/spacedotgame Instagram: https://www.instagram.com/spacedotgame/
  21. Hi, I wanted to make a game that's really challenging and simple at the same time. Something that will require some skills and not just a simple mindless game that shows a lot of ads. Something that you will need to get used to first, learn the rhythm of the game and then be able to complete the levels. So after 5 months (only working on the weekends; not all weekends), I have finally released a playable version of the game in the Google Play Store. Let me know what you think. I would really appreciate some feedback and what you think about the game. It's not much, but hey, I'm actually proud of it Oh and one more thing, it really does require "some" skills. Play Store Link: https://play.google.com/store/apps/details?id=com.pandabytes.kiteykite
  22. Hi, I created a mobile game called “Circle Status” and developed it with my wife. The game takes place in a 2-dimensional world inhabited by polygons, inspired by Edwin Abbott’s Flatland universe. This is a world where polygons with fewer sides are seen as lower class citizens and those with many sides are considered the elite. You start off as a ‘lowly’ triangle and the goal is rise up the social ranks all the way to a circle. You do so by eating your peers and can use a variety of power-ups to help you along the way. We wrote up a blog on our process if anyone’s interested. The game can be downloaded here: Android Apple Please let me know what you think!
  23. Hi All! This is my first post here as I try to step into the HTML5 game development world You can play my first web game here: https://ruim.itch.io/blockspin In the game you control a shape made of blocks that is falling and has to pass through holes. You drag to rotate and avoid collision. The game was originally made for the hyper-casual mobile market and has over 220000 downloads on iOS. I'm currently submitting the game to publishers to see if anyone is interested. If anyone has any tips on that I'd really appreciate. Thanks Rui
  24. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works ? On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://smtng.jpkware.com/ New version on Jan 20, 2019: - music and ship upgrade sound added, reduced overall volume - ask for player name when always when starting a new game, changing name will reset progress - automatic 5 second shield for each 4 Bonusoids collected - more info messages on ship upgrades New game play video with music, and showing the new shield: Screenshots: A couple of YouTube videos: The SM:TNG is my ancient StarMines for Java rebooted using the HTML5 and modern tools: Scala JS and Phaser CE. I think the game is complete enough for public release now, but I'll most likely continue to develop it further in the coming months. Eventually, I plan to make it open source under GPL, unless somebody buys an exclusive license with big money ? All kinds of feedback welcome, for example: Does it work well on your browser? I recommend Chrome on Android and Chrome or Edge on Windows, but it should work OK with other browsers as well. Does it maintain 60fps? You can enable the fps meter on top-left corner with this URL: https://smtng.jpkware.com/#fps What do you think about the different control options? What could be improved? Ideas for new enemies, bonuses or weapons which would fit the theme?
  25. It's war and enemies have captured your base. You are the last soldier from your troop in the base so only you can fight it back. Take the rifle and get ready for the battle. Play Warfare Area
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