Jump to content

Search the Community

Showing results for tags 'mobile'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

  1. Control a heavy off-road vehicle and pass many challenging obstacles in Hard Wheels 2. Balance the monster truck and make to the finish in shortest time to earn three stars and unlock various achievements. Play Hard Wheels 2 Play on Mobile
  2. 3D first person shooter. Take the challenge to invade the enemy captured territory and shoot all the guards one by one. Be quick otherwise they will fire back. Play Assault Zone on computer Play on mobile
  3. I wanted to share a Phaser 3 game I’ve been working on. The entire game is made on my iPhone with Textastic and a vector drawing app, so there are no keyboard inputs. The controls are fairly simple. Just slide your finger left or right to move, and you can either swipe the same finger to jump, or swipe with your other hand while running. To climb the rope, you just have to slide up or down; and to swing, slide left or right. To enable the slingshot, click on the character, pull the rock back, and let it go. When you start to fall in the hot air balloon, hold your f
  4. Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does an
  5. Drive a wrecking ball truck and pass all obstacles. Use the wrecking ball to destroy various constructions standing in your way. Play Drive To Wreck
  6. Check here ! Well, not actually the first game, but first which I’m finally done and self-publish. The game is pretty simple: just repeat numeric sequence. That easy! Nothing should be difficult ))) It works on top of HTML5 technologies. Powered by preact and by pure css effects. The intend was to learn react hooks and dive deeply into css. After a while react was replaced by more lighter and faster - preact. As you can see, those are not quite usually used for game dev., but I was motivated So, please, give me your thoughts about this one.
  7. Is there recommended tooling to transform a pixi game into a mobile app?
  8. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share t
  9. joelt

    Math Hero

    Hi! I'm in the process of developing a math based, arcade style game: Math Hero. The core of the game is to solve mental arithmetic challenges to progress through the levels. It is a mobile-focused game and the format I guess is a bit towards the hyper-casual genre, with short and quite intense game sessions. I think the game mechanics turned out pretty cool but I would like to hear what you guys think. The theme is set in space, where your navigating between planets. The next big feature that I'm currently is implementing is a CO-OP mode where you can join forces with a friend i
  10. Zapper.io is a free massive multiplayer online game. You can play it here: https://zapper.io Android app is now available: https://play.google.com/store/apps/details?id=io.zapper.zapperio It can be played in the browser on desktop and mobile devices. The game is fundamentally different from typical mmo snake-style games in several ways: - Players can always attack other players and bite their tail, although head-on collisions with larger players result in instant defeat. - The world is covered in an electrical grid that provides players with a speed boost. - Zapper worms are pr
  11. Hello everyone, Today I am sharing a mobile editor to easily create and share games and stories! We created an app called Gameji (https://gameji.app/) with a couple of friends. It's an app/website (web and android) where you can browse games created by the community and create your own with the editor. The things we really like about Gameji: It's a mobile app, meaning you can create and share games wherever you are! You can use your phone camera and microphone to get the hardest part done: the assets! You can duplicate and customize existing games to change eve
  12. Hello, Our company PlayingLab - www.playinglab.com is in the process of advanced work on the game called Magnificent Tennis - www.magnificenttennis.com - a multiplayer game in the free to play model. Magnificent Tennis is a cross-platform game designed and developed for web, iOS and Android platforms. GAMEPLAY: https://drive.google.com/file/d/1LRjl0vo1UmiQfzuVTV9if-xM6fLzvBbw/view?usp=sharing TECHNICAL SIDE: Game built with WebGL rendering library - ThreeJS. UI of the game was made with HTML, CSS and JS (jQuery, jQueryUI libraries). Mobile build was created
  13. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spacesh
  14. Hi, I wanted to make a game that's really challenging and simple at the same time. Something that will require some skills and not just a simple mindless game that shows a lot of ads. Something that you will need to get used to first, learn the rhythm of the game and then be able to complete the levels. So after 5 months (only working on the weekends; not all weekends), I have finally released a playable version of the game in the Google Play Store. Let me know what you think. I would really appreciate some feedback and what you think about the game. It's not much, but hey,
  15. Hi, I created a mobile game called “Circle Status” and developed it with my wife. The game takes place in a 2-dimensional world inhabited by polygons, inspired by Edwin Abbott’s Flatland universe. This is a world where polygons with fewer sides are seen as lower class citizens and those with many sides are considered the elite. You start off as a ‘lowly’ triangle and the goal is rise up the social ranks all the way to a circle. You do so by eating your peers and can use a variety of power-ups to help you along the way. We wrote up a blog on our process if anyone’s interested. Th
  16. Hi All! This is my first post here as I try to step into the HTML5 game development world You can play my first web game here: https://ruim.itch.io/blockspin In the game you control a shape made of blocks that is falling and has to pass through holes. You drag to rotate and avoid collision. The game was originally made for the hyper-casual mobile market and has over 220000 downloads on iOS. I'm currently submitting the game to publishers to see if anyone is interested. If anyone has any tips on that I'd really appreciate. Thanks Rui
  17. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works 🙂 On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://
  18. It's war and enemies have captured your base. You are the last soldier from your troop in the base so only you can fight it back. Take the rifle and get ready for the battle. Play Warfare Area
  19. DxMinds is the best mobile app development company in Chennai. The company offers iOS and Android app development to the world as a world-class guide. Top mobile app development company in Chennai
  20. Hey guys, I'm new to the forums and my purpose here is to find some mobile HTML5 games to buy specifically for "Android" devices. I am looking for someone who creates mobile web HTML 5 games; either already created, or can make simple games on the fly. The HTML5 games will need to capture user information (more will be discussed via pm). As well, games will need to have default features (ex: Automatically save the player’s progress, create a users profile, leaderboards, etc...). My project will also require a portal/hub, have a frontend and backend design (UI / UX). This is anot
  21. If you search for how to detect mobile devices by JavaScript you will find confusing information such as looking for the string "Mobi" in the browser identifier, and other unreliable stuff. In the past people checked screen size but that no longer works because some mobile devices have huge numbers of pixels. Even the usually reliable Mozilla Developer Network pages are contradictory on trying to detect touch screens. They have an article from 2011 which says to check whether the global window object has a property called ontouchstart (except that for Internet Explorer look at navigator.m
  22. Hello everyone, my name is gedion101, I'm new in this forum and new using Phaser.js and quite a little long time in react-native framework, which is javascript framework for mobile development, you can see in this website (https://facebook.github.io/react-native/), or you can see the documentation if you curious (https://facebook.github.io/react-native/docs/getting-started.html). Back to the topic, I have a wonder how to integrate the phaser.js module, for a react-native environment. So basically using npm way, and using <script> tag in HTML5 document, if I'm development target to t
  23. Dear all: I'm here again with several FRAMEBUFFER errors I thought has been solved migrating to BJS 3.1. (please take a look to closed topic http://www.html5gamedevs.com/topic/35352-strange-problem-when-using-highlight-layers/) On dektop (Win10 64bit), FF Developer Edition (59.0b13 - 64-bit) shows these kind of WebGL console warnings (excerpt): Error: WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0 has no width or height babylon.3.1.custom.min.js:5:4633 Error: WebGL warning: clear: Framebuffer must be complete. babylon.3.1.custom.min.
  24. Navigate this super tiny player through over 60+ levels. You might need a magnifying glass to see it! Find the key and open the dungeon doors to go to the next area, but watch out! You'll need to dodge enemies, arrows, spikes, and other dangerous obstacles that might stand in your way. Super TIny Dungeon Hero is made with HTML5 through Construct 3. It has a native wrapper around it and is available on GooglePlay and the AppStore: https://play.google.com/store/apps/details?id=com.lumicreative.supertinydungeonhero https://apps.apple.com/us/app/super-tiny-dungeon-hero/id1434990844?
  25. https://bmarcelus.github.io/JimothyPiggerton/ Jimothy Piggerton is a platformer where you save your pet Pig instead of a princess. It was made in pure javascript with no libraries.
×
×
  • Create New...