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Showing results for tags 'shadow map'.
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Hi folks, I'm having trouble with shadows - they seem to be 'floating', as you can see from the screenshots. The problem is much worse when I don't use usePercentageCloserFiltering. As you can see, the meshes do intersect! Unfortunately, I can't do a PG as it's a complex scene and is heavily copyrighted The settings for shadows are: let shadowGenerator = new BABYLON.ShadowGenerator(2048, shadowLight); shadowGenerator.usePercentageCloserFiltering = true; Any ideas?
Hi guys, I have a static scene with fixed meshes and a fixed spot light for shadow mapping. So theoretically I can render the shadow map only once. How can I do it in Babylon?