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Showing results for tags 'shadowcaster'.
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I have a glTF model imported, but I have no success to get shadow caster visible on ground from model, (my code work from regular GitHub model), I think mine has big proportion. Iam playing with groundShadowLevel but I dont found the good value to have shadow visible on this model, I think it may too soft/big or too small. is a way to get the good value visually with the scene proportion ? Should setup my model size to any babylon unit ? thanks