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  1. Hi, My pixelated game with the design resolution of 192x108 which is scaled up to fit a Canvas with the REAL resolution (fullHD for example) has a problem with a rendered Tilemap. I scale up everything in the game by a certain scale factor: S = realHeight / 108 so the game is always correctly scaled and when a sprite rotates the original pixel graphics are still the same. But for some reason the tilemap layers are working strangely. Cause the explanation is a bit tricky I recorded a video! As you can see, the map position variable is changed with every step by 1. But the layer graphic "snaps" to certain positions. The spikes are normal Phaser Sprites and behaving correctly. Why does the map do this? And how to achieve a smooth/correct appearance? Thanks, Tom
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