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  1. Hi Readers, I am building a game using Babylonjs (amazing framework), but I am struggling to create a simple "artistict" mountain. What I am aiming for in the simplest terms is a skewed box, where the bottom 4 positions can have any x and y coordinates while the upper 4 positions can have any x, y, and z coordinates. Preferably in the future I would like to have any number of sides. My original approach was to try and create two arrays of paths (base and peak "rings") and use the MeshBuilder.CreateRibbon to join the two together. Unfortunately though I couldn't find a method to "cap all" faces, only close the ribbon making a hollow mountain with no top. I was planing to make my own custom mesh for mountains, but thought it better I turn here first to get some advice. The inspiration for the mountains can be found in the attached image. Kind Regards Erik Hughes Ps. first time posting, YAY!